Join for FREE | Take the Tour Lost Password?

deviantART

 

GI Joe's Duke loses his Captain's membership card

Journal Entry: Fri Aug 14, 2009, 4:37 PM


Well, after watching the new GI Joe, I have two things to mention, but I don't think I spend the entire journal complaining about the way the traditional Scarlet/Snake Eyes match up was practically ignored.

Overall, the movie was enjoyable. It was a mix of the comic book and cartoon universes, being about as lethal as the marvel comic book with some elements of the cartoon. Most notable cartoon elements: Snake-Eyes is never seen outside of his fighting togs and Cobra Commander is disfigured under the mask (neither of which is true in the Marvel comic universe.)

However, one thing certainly made me more than a little amused.

Duke, who was the Cartoon's equivalent to Captain Kirk, has an established, canon love interest in the movie universe and the spoilerific identity of said woman: the Baroness!









CSS by JennyLeigh at [link]

  • Mood: Content
  • Listening to: Nothing
  • Reading: Journals
  • Watching: Stargate SG-1
  • Playing: Nothing
  • Eating: Nothing
  • Drinking: Diet Dr. Pepper

Project Status

Journal Entry: Fri Aug 14, 2009, 2:38 PM






Original Works:

Greenwater Part One: Finished - For Sale

Greenwater Part Two: Finished - For Sale

Bystander: 70%-80% finished - with pre-reader

Greenwater Part Three: Outlined

Zodiacs: 15% finished - 1 story of 7 finished

Kishu-Osore: Idea Planned Out

Card Games:

Lycan Life: 4th version worked out - files finished - untested - technical difficulties in printing

RPG Settings:

Heritage: Second Campaign Outlined

Cunihan: In playtesting

Fan Fictions:

Divine Blood: Chapter 17 45-55% finished. General outline to story end.

Chi and Chakra: Outlined to Shippuden time skip

Fighters of a New Day: No progress

A New Life: Outlined for several chapters

Martial Artists and Mayhem: General outline to story end. Bridging issues nearby.

Hengeyokai: End planned.

*****

Mission Architect Arcs

I currently have three arcs published on City of Heroes new Mission Architech feature.

Arc Name: Hunter of Beasts: It begins with a riot...
Arc ID: 110465
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Mystery-horror style story arc. Tracking a villainous gang or mastermind who leads hordes of minions is easy next to seeking one lunatic.
Estimated Time to Play: 2 hrs (solo, level 8)

Meant to be self-contained but also link to an extended storyline.

Name: The Aegis Affair
ID: 16736
Faction: Heroic
Creator Global/Forum Name: @Lycanus
Difficulty Level: Average, last mission difficult
Level 20-29 (last mission will not be limited by level)

Karia Blade (mission contact): Greetings, Hero, you may be wondering why I am calling upon you. Be comforted that it is not to end your life. I have my obligations, and they are to the Goddess rather than financial gain like many of my sisters. We have received an oracle from Artemis that a danger is fast approaching. I cannot act without sparking a war in the Knives that would take in many innocents. You must be my hand in this. The Warriors are raiding a museum nearby. This appears to be just a normal Warrior raid, but even if that were so, we would still be obligated to stop it. You will need to investigate this situation.

A Rose's Thorns
Arc ID: 113224
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Crey got its hands on a DNA sample of Blood Rose and attempted to clone it. This was...ill-advised.

Arcs:

Hunter of Beasts Storyline:
Hunter of Beasts: It begins with a riot... - currently published
Hunter of Beasts: Witch Hunt - to be written
Hunter of Beasts: more to be titled....

Blood Rose Story Arcs/Missions:
A Rose's Thorns: - Currently Published

Medusae Storyline:
The Aegis Affair - currently published

Comedy:
Animal Girl Crackers - to be finished

Oakhurst Storyline:
To be replanned.

*********************



CSS by JennyLeigh at [link]

  • Mood: Content
  • Listening to: Nothing
  • Reading: Journals
  • Watching: Stargate SG-1
  • Playing: Nothing
  • Eating: Nothing
  • Drinking: Diet Dr. Pepper

Three Paragraphs of Fiction - Part 2 - Action

Journal Entry: Mon Aug 3, 2009, 4:42 PM


Action is the second sort of paragraph necessary to writing fiction. Unlike description, the moment you start writing action sequences, time is passing in a story. Action usually comes in after description and shows the changes of status and position of a character. The reader uses the previously established description and takes that avatar, to use a computer gaming term, through the manipulations described in your paragraph in order to picture the action of the story.

A majority of your paragraphs are likely to be action of some sort or another.

This does not mean the movie-goer's definition of action. If a character walks across the room to get a glass of milk and yawns half way there, that is action. Any visible motion or physical event classifies as an action.

Action is typically going to have a faster rhythm than description. The slowest action paragraph will still likely read as if it moves faster than the fastest description paragraph. This is to emphasize the fact that things are moving. If description is a snap-shot of status, action is a video.

Action paragraphs are also likely to be shorter, especially in comparison to descriptions of primary story characters or places. The lenth of descriptive paragraphs earlier essentially make it unnecessary to be overly wordy in action sequences.

Just like with description, the way you write action will depend heavily on the perspective that is primarily influencing the narration at the moment.

The perspective of a master martial artist on a fight is going to be a lot calmer and more detailed than that of an accomplished doctor. A narration with the former is likely to involve appropriate terms like "feint", "roundhouse", "riposte" or the like and have a calm, analytical flavor.

A narration influenced by the doctor, meanwhile, is more likely to focus on the injuries induced and be rather vague about what the actual attacks are. The flavor of the narration will tend to be a bit excited and worried. The rhythm is likely to be somewhat faster and more jagged than that of the martial artist's.

Action is separated by decisions.

Everytime a character makes a significant decision, a new paragraph should be started. Similar to the situation with description and items, what constitutes a significant decision is very much dependent on how much you want to emphasize that particular decision.

Coming back to the example of the fight. Unless you want to imply a slow motion feel, you probably don't want to spend a whole paragraph describing each and every move and counter-move of the fight. Instead, the decisions will be points where the fighters choose to take a new tact on the situation: shifts in tactics and approaches.

However, you can stretch out action to describe each motion in painful detail. This will present a sort of sense of tension of some sort. You can describe each foot rising and falling as your character walks to the kitchen and then follow this with a long detailed description of how the character gets out the orange juice and the look of the juice as it pours out of the jug into a clear glass.

Each slowly added detail builds up the tension which you can then release, either slowly or all at once. This can be an alternate way to introduce a new character, being a case of actions speaking louder than description, or it can be a way of building up suspense (either misleading or real) before some surprising event.

Just like with description, the longer you make your paragraphs, the more significant you make that particular action in the eyes of the reader.

************************


Project Status

Original Works:

Greenwater Part One: Finished - For Sale

Greenwater Part Two: Finished - For Sale

Lulu Storefront:
[link]

Bystander: 70%-80% finished - with pre-reader

Greenwater Part Three: Outlined

Zodiacs: 15% finished - 1 story of 7 finished

Kishu-Osore: Idea Planned Out

Card Games:

Lycan Life: 4th version worked out - files finished - untested - technical difficulties in printing

RPG Settings:

Heritage: Second Campaign Outlined

Cunihan: In playtesting

Fan Fictions:

Divine Blood: Chapter 17 35-45% finished. General outline to story end.

Chi and Chakra: Outlined to Shippuden time skip

Fighters of a New Day: No progress

A New Life: Outlined for several chapters

Martial Artists and Mayhem: General outline to story end. Bridging issues nearby.

Hengeyokai: End planned.


**********

I've got polls up asking about my original characters to see which are people's favorites.

Fighters of a New Day/Chi and Chakra - [link]

Divine Blood - [link]

Unnamed Trilogy - [link]

Kiyone Muyo - [link]

Reflections - [link]

Other Fanfics - [link]

Greenwater Novels - [link]

Unpublished Original Work - [link]


And another poll asking about favorite fight scenes.

[link]


Comments about WHY they're your favorite characters/scenes would also be appreciated.


************************

I currently have two arcs published on City of Heroes new Mission Architech feature.

Arc Name: Hunter of Beasts: It begins with a riot...
Arc ID: 110465
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Mystery-horror style story arc. Tracking a villainous gang or mastermind who leads hordes of minions is easy next to seeking one lunatic.
Estimated Time to Play: 2 hrs (solo, level 8)

Meant to be self-contained but also link to an extended storyline.

Name: The Aegis Affair
ID: 16736
Faction: Heroic
Creator Global/Forum Name: @Lycanus
Difficulty Level: Average, last mission difficult
Level 20-29 (last mission will not be limited by level)

Karia Blade (mission contact): Greetings, Hero, you may be wondering why I am calling upon you. Be comforted that it is not to end your life. I have my obligations, and they are to the Goddess rather than financial gain like many of my sisters. We have received an oracle from Artemis that a danger is fast approaching. I cannot act without sparking a war in the Knives that would take in many innocents. You must be my hand in this. The Warriors are raiding a museum nearby. This appears to be just a normal Warrior raid, but even if that were so, we would still be obligated to stop it. You will need to investigate this situation.

A Rose's Thorns
Arc ID: 113224
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Crey got its hands on a DNA sample of Blood Rose and attempted to clone it. This was...ill-advised.

Arcs:

Hunter of Beasts Storyline:
Hunter of Beasts: It begins with a riot... - currently published
Hunter of Beasts: Witch Hunt - to be written
Hunter of Beasts: more to be titled....

Blood Rose Story Arcs/Missions:
A Rose's Thorns: - Currently Published

Medusae Storyline:
The Aegis Affair - currently published

Comedy:
Animal Girl Crackers - to be finished

Oakhurst Storyline:
To be replanned.

*********************

CSS by JennyLeigh at [link]

  • Mood: Content
  • Listening to: Shark Week
  • Reading: Divine Blood (for purpose of writing next part)
  • Watching: Shark Week
  • Playing: Nothing
  • Eating: Nothing
  • Drinking: Orange Juice

Three Paragraphs of Fiction - Part 1 - Description

Journal Entry: Mon Jul 27, 2009, 8:13 AM


In writing fiction there are, essentially, three separate types of paragraph: description, action and dialogue. The proper use of these paragraphs is one of several essential basics required to write a successful story.

Description is often one of the first things you will do when starting a new story. Granted action and dialogue can be equally strong openings, but description is the most common way to begin a story. Even if it is not used for the opening, it will appear at least near the beginning of every new scene as description is used to set the scene and introduce new characters.

The rhythm of a description paragraph is dependent on the observational skills of the person through whom the object is described. A good observer will typically mean that you will use long but efficient sentences. An inobservant viewer will require you to use short, vague sentences, sometimes with a little out of voice extra information so that the reader has more information than the character. A slow observer will use long, overly wordy sentences that give far too much definition to some parts and hardly any detail to others.

It should be noted that the same character can be all three types of viewer at different times. A character with a typically Sherlock Holmes level of observational skills might become inobservant if they are dealing with a pressing emergency and, as such, information might slip their view. Likewise a normally inobservant character can become extremely skilled in observation when the subject happens to fall upon something they care about. An altered mental state, such as concussion or being drunk, can account for a slow observation.

Group observations deserve some specific discussion. When describe the general view of a group of characters, the resulting description should have something of a scattershot feel. The rhythm might feel uncoordinated or unbalanced depending on how used to working together the group is. Overall, some parts of the scene will be well detailed and others will be vague since you have multiple skill levels of viewer involved. It can be generally useful to consider the group as a whole a single character instead and apply the whole a skill level.

However, note that while the ryhthm and voice of the narration are determined by the viewing character or characters, the primary purpose of description is to draw in and inform the reader. As such, there will be a level of information and control involved that the characters themselves do not notice. The controlling melody of the individual instruments, to continue the discussion of rhythm.

Description is the only one of the three paragraphs in which you can stop the progress of time. You are essentially taking a snap shot of a character, place or object and establish it in the mind of the reader. During that point, for the most part, time does not flow.

This means that, theoretically, you can interrupt the story at any time for more description. In practice however, it is best to avoid that.

Description is primarily useful for the following: introducing new items (characters, places, objects) and establishing the status and appearance of items at key points within a scene (beginning, after some actions, end). Once the base description has been established, action and dialogue can lead the reader along quite well.

Description is split by item. If you find yourself describing a new item, then you should have started a new paragraph.

Item is a fluid definition.

A crowd of unimportant people that are more or less part of the setting rather than characters is an item all together and deserves one paragraph, not one paragraph per person.

A minor character that will have significant impact on the current scene will deserve a small paragraph, probably one or two sentences in length. Usually they will mostly be defined by dialogue, action and the reader's own imagination.

Major supporting characters deserve a full paragraph when introduced and will likely be redescribed with greater detail and depth as the story moves along. They are mostly defined by how they view and react to the lead characters however.

For lead characters, each part of the body might be considered a item on itself. You could spend one paragraph on their eyes, another on their hair. Yet more on their mode of dress or how they carry themselves. In addition, they will likely be redescribed many times over the course of the story as the supporting characters will add to the introductory description of this character. It is no joke to say that you can easily go past one thousand words and several paragraphs the first time you describe your lead character.

Desription is directional for the sake of the reader. Pick one place to start and move from that place until you finish. If you're describing a room, you can go from the door the character is entering to the back wall, from left to right, top to bottom, center to outside, spiral in or out. Likewise, for a character you start on something small, like their eyes, and zoom out or go from their head to their toes, clothing down to attitude.

Anything so long as you are moving in one discernible direction.

This is true even in cases of group observations where several parts of the scene or person might be witnessed simultaneously. The reason for this is to give the reader a sort of guide rail to following the description.

You do not have to tell them about your starting point or ending point, in fact it is usually common not to do so, however, you need to be clear in your mind where you're starting and where you're ending.

As for what words or starting points to use, that is a matter of style and preference.

***********


Project Status

Original Works:

Greenwater Part One: Finished - For Sale
Greenwater Part Two: Finished - For Sale

Lulu Storefront:
[link]

Bystander: 70%-80% finished - with pre-reader
Greenwater Part Three: Outlined
Zodiacs: 15% finished - 1 story of 7 finished
Kishu-Osore: Idea Planned Out

Card Games:

Lycan Life: 4th version worked out - files finished - untested - technical difficulties in printing

RPG Settings:

Heritage: Second Campaign Outlined
Cunihan: In playtesting, campaign stalled

Fan Fictions:

Divine Blood: Chapter 16 35-45% finished. General outline to story end.
Chi and Chakra: Outlined to Shippuden time skip
Fighters of a New Day: No progress
A New Life: Outlined for several chapters
Martial Artists and Mayhem: General outline to story end. Bridging issues nearby.
Hengeyokai: End planned.


**********

I've got polls up asking about my original characters to see which are people's favorites.

Fighters of a New Day/Chi and Chakra - [link]

Divine Blood - [link]

Unnamed Trilogy - [link]

Kiyone Muyo - [link]

Reflections - [link]

Other Fanfics - [link]

Greenwater Novels - [link]

Unpublished Original Work - [link]


And another poll asking about favorite fight scenes.

[link]


Comments about WHY they're your favorite characters/scenes would also be appreciated.


************************

I currently have two arcs published on City of Heroes new Mission Architech feature.

Arc Name: Hunter of Beasts: It begins with a riot...
Arc ID: 110465
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Mystery-horror style story arc. Tracking a villainous gang or mastermind who leads hordes of minions is easy next to seeking one lunatic.
Estimated Time to Play: 2 hrs (solo, level 8)

Meant to be self-contained but also link to an extended storyline.

Name: The Aegis Affair
ID: 16736
Faction: Heroic
Creator Global/Forum Name: @Lycanus
Difficulty Level: Average, last mission difficult
Level 20-29 (last mission will not be limited by level)

Karia Blade (mission contact): Greetings, Hero, you may be wondering why I am calling upon you. Be comforted that it is not to end your life. I have my obligations, and they are to the Goddess rather than financial gain like many of my sisters. We have received an oracle from Artemis that a danger is fast approaching. I cannot act without sparking a war in the Knives that would take in many innocents. You must be my hand in this. The Warriors are raiding a museum nearby. This appears to be just a normal Warrior raid, but even if that were so, we would still be obligated to stop it. You will need to investigate this situation.

A Rose's Thorns
Arc ID: 113224
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Crey got its hands on a DNA sample of Blood Rose and attempted to clone it. This was...ill-advised.

Arcs:

Hunter of Beasts Storyline:
Hunter of Beasts: It begins with a riot... - currently published
Hunter of Beasts: Witch Hunt - to be written
Hunter of Beasts: more to be titled....

Blood Rose Story Arcs/Missions:
A Rose's Thorns: - Currently Published

Medusae Storyline:
The Aegis Affair - currently published

Comedy:
Animal Girl Crackers - to be finished

Oakhurst Storyline:
To be replanned.

*********************

CSS by JennyLeigh at [link]

  • Mood: Content
  • Listening to: My Action Video Playlist on Youtube
  • Reading: Divine Blood (for purpose of writing next part)
  • Watching: My Action Video Playlist on Youtube
  • Playing: Billy vs Snakeman
  • Eating: Nothing
  • Drinking: Diet Dr. Pepper

The real reason Jurassic Park failed.

Fri Jul 17, 2009, 3:26 PM
Well, SyFy has been playing Lost World a few times recently, and I've also been watching some of the other movies in that series. Aside from the preachiness of some of the dialogue, it's a pretty good series of action movies.

However, it's the preachiness of Jurassic Park that have the most trouble with.

Throughout all three of the movies, the main characters make the outright claim that Jurassic Park fundamental purpose was doomed to failure because the idea of cloning prehistoric creatures is inherently foolish and uncontrolable. The show attacks the idea rather than the execution. The few people that do attack the execution are portrayed as blind, arrogant and/or delusional and that their version of what went wrong is just another excuse.

Jurassic Park was not doomed on any idealistic level, but on one of practicalities.

The idea of cloning prehistoric animals in and of itself is not human arrogance. It is actually a rather laudable idea. It would advance the field of palentology and the study of past time periods a great deal.

However, Ingen wasn't just cloning dinosaurs. They were cloning dinosaurs in job lots. They skipped right past study, straight into mass production and exploitation. They were producing, in large numbers, animals about which they had only theories to guide their choices.

On top of that, they were already designing rides, facilities and tours. Which added an extra layor of complexity.

All in all, the concept of Jurassic park really is no more complex than having a zoo mixed with an amusement/theme park. Though a safari park might be closer to the actual truth. The problem is that the zoos and theme parks are backed up by hundreds of years of first-hand study on the behavior of animals and human beings.

Jurassic Park was backed up by, maybe, 5-10 years of first hand study and a hundred years or so of theories and unprovable hypotheses.

The complexity of the system that the Ian Malcolm character raved about so much came out of the failure of Ingen to properly study the animals, not the existence of said animals themselves.

Furthermore, there is a lot of discussion about how there's a difference between the way dinosaurs went extinct and, to use the same example the original movie did, condors. The assumption is that because their were no humans around when the dinosaurs went extinct, that their extinction is more natural than that of the condors.

This is a fallacy brought on by a level of humanistic arrogance that can generally only be found in the most reckless of exploiters and environmentalists.

Yes, I accused environmentalists of human-centric arrogance.

Environmentalists have this tendency to accuse humanity of "acting against nature".

The problem with that comment is that in order to act against nature one first has to be seperate from nature.

Humanity is not seperate from nature.

All the changes we cause in the environment are a natural result of our presence and actions.

Condors failed to adapt and died. They were not the fittest of animals for the changing environment. The fact that the change in environment was precipitated by the actions of another species does not change the fact that they failed to adapt.

Numerous species have been driven to extinction by the actions of other, more successful species. And this includes many dinosaurs, most of which evolved and went extinct long before the mysterious mass extinction. The fact that our particular species is sentient does not make the extinctions we cause less natural.

By comparison pigeons, falcons, rats, mice, various insects, racoons, oppossum, coyotes and assorted other urban wildlife thrive in the presence of humanity.

Especially rats and coyotes.

This attitude shows up over and over again in Jurassic Park, especially with the commentary of "you have no right" that shows up over and over again.

To an environmentalist perspective, the idea of humanity creating new life is inherently arrogant and "playing god".

Ingen should have started with one or two animals to study at a time and slowly build up a working understanding of the creatures. They should have started with the most extreme of defensive and security measures and scaled down, rather than assuming slow, cold-blooded animals and arming accordingly.

They should have stepped from individual animals into mass-populations. Then, from there, they should have started giving limited tours with their own people before opening to the public. And only started adding in the theme-park aspects (a la Sea World, I assume) slowly afterwards.

They should have continued to study new species on a seperate island and avoided just dropping new species into access to the public.

These steps would have removed the complexity that eventually caused the park to fail before it started.

**********

Project Status

Original Works:

Greenwater Part One: Finished - For Sale
Greenwater Part Two: Finished - For Sale

Lulu Storefront:
[link]

Bystander: 70%-80% finished - with pre-reader
Greenwater Part Three: Outlined
Zodiacs: 15% finished - 1 story of 7 finished
Kishu-Osore: Idea Planned Out

Card Games:

Lycan Life: 4th version worked out - files finished - untested - technical difficulties in printing

RPG Settings:

Heritage: Second Campaign Outlined
Cunihan: In playtesting, campaign stalled

Fan Fictions:

Divine Blood: Chapter 16 35-45% finished. General outline to story end.
Chi and Chakra: Outlined to Shippuden time skip
Fighters of a New Day: No progress
A New Life: Outlined for several chapters
Martial Artists and Mayhem: General outline to story end. Bridging issues nearby.
Hengeyokai: End planned.


**********

I've got polls up asking about my original characters to see which are people's favorites.

Fighters of a New Day/Chi and Chakra - [link]

Divine Blood - [link]

Unnamed Trilogy - [link]

Kiyone Muyo - [link]

Reflections - [link]

Other Fanfics - [link]

Greenwater Novels - [link]

Unpublished Original Work - [link]


And another poll asking about favorite fight scenes.

[link]


Comments about WHY they're your favorite characters/scenes would also be appreciated.


************************

I currently have two arcs published on City of Heroes new Mission Architech feature.

Arc Name: Hunter of Beasts: It begins with a riot...
Arc ID: 110465
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Mystery-horror style story arc. Tracking a villainous gang or mastermind who leads hordes of minions is easy next to seeking one lunatic.
Estimated Time to Play: 2 hrs (solo, level 8)

Meant to be self-contained but also link to an extended storyline.

Name: The Aegis Affair
ID: 16736
Faction: Heroic
Creator Global/Forum Name: @Lycanus
Difficulty Level: Average, last mission difficult
Level 20-29 (last mission will not be limited by level)

Karia Blade (mission contact): Greetings, Hero, you may be wondering why I am calling upon you. Be comforted that it is not to end your life. I have my obligations, and they are to the Goddess rather than financial gain like many of my sisters. We have received an oracle from Artemis that a danger is fast approaching. I cannot act without sparking a war in the Knives that would take in many innocents. You must be my hand in this. The Warriors are raiding a museum nearby. This appears to be just a normal Warrior raid, but even if that were so, we would still be obligated to stop it. You will need to investigate this situation.

A Rose's Thorns
Arc ID: 113224
Faction: Heroic
Creator Global/Forum Name: Lycanus
Difficulty Level: Average
Synopsis: Crey got its hands on a DNA sample of Blood Rose and attempted to clone it. This was...ill-advised.

Arcs:

Hunter of Beasts Storyline:
Hunter of Beasts: It begins with a riot... - currently published
Hunter of Beasts: Witch Hunt - to be written
Hunter of Beasts: more to be titled....

Blood Rose Story Arcs/Missions:
A Rose's Thorns: - Currently Published

Medusae Storyline:
The Aegis Affair - currently published

Comedy:
Animal Girl Crackers - to be finished

Oakhurst Storyline:
To be replanned.

  • Mood: Irritated
  • Listening to: nothing
  • Reading: Divine Blood (for purpose of writing next part)
  • Watching: Lost World
  • Playing: City of Heroes
  • Eating: Chili
  • Drinking: Dr. Pepper

Who's your favorite character from my original work that's not Greenwater? 

50%
2 deviants said Some other character
25%
1 deviant said Lucretia - Bystander - [link]
25%
1 deviant said Terra Black (Medusae) - Heritage - [link]
0%
No deviants said Jun the Cook - Zodiacs: Exile - [link]
0%
No deviants said Kuwiko Schmidt - [link]
0%
No deviants said Jeremiah Heller (my brother's) - We're Doomed - [link]
0%
No deviants said Kiyoko Kawaii - We're Doomed - [link]

Site Map